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[poll] Take Brecourt S&D off rotation!
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Moderators: OneM@nClan, W@cko, maruska, little tortilla boy, Biatch!!, pr0n*, zyrlex
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HeadShotMagnet
1/16/2006 12:14:14 PM

Registered Member #704
Joined: 12/5/2004 6:55:44 PM
Location: Poland
Posts: 1323

Should brecourt S&D be taken out of rotation?

What a load of crap! Of course it should stay!

It's all so true, it should go!

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Votes: 49
Ok, i know this probably won't do much good, but im going to suggest it anyway...

Take Brecourt S&D off the rotation, because all it is is about 8 rounds that prove Axis are the tops. Sometimes there are a few more rounds, but I think Im right in saying it 99% always comes out in axis's favour. It just seems such an unevenly designed map. Axis can knoock out 30% of allied men within 30 seconds just by moving a little out of spawn and using Kar (dont need to mention the sniper too).

Allies have a really hard time winning the map, they can win a few rounds, but in the end axis always seem to win the map. And when allies DO win, i think it is a combination of two things:

1) Allies start to use teamwork, but that is difficult to do during normal play, no time to plan, added to there being lots of various players who dont listen (to me hehe). Many will say "Its a good map because it forces allies to use teamwork" but like i said, these are not the right conditions.
2) Pure luck. Most of axis go one way, leaving the other free, which allies just happen to choose. Most of the time, there are enough axis waiting both sides. And when i say 'waiting', let's face it, they don't have to move much, do they?

To make things worse, I think there is also something that makes it easier for axis to win.

Axis always seem to have more men. Maybe because many players know axis is easier here, maybe because auto assign is crap, maybe because when allies see what a massacre it is, some disconnect, so allies are almost always left with less men to attack with.

I think some people will say that brecourt IS possible to win as allies, but as a player who plays here a lot, i can honestly say i have only once seen allies win on this map.

I like this map as axis, but i can't stand it as allies, i just know my team is going to lose, especially if a couple of 'elite' players happen to choose axis...

Bottom line: what do you think? Vote and write my darlings.

We do not rise to the level of our expectations. We fall to the level of our training
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maruska
1/16/2006 12:23:05 PM

Registered Member #568
Joined: 8/31/2004 4:53:53 PM
Location: Delft/Netherlands
Posts: 1114
dear darling HSM,

i partly agree with you. it is my favorit axis-camp-kar map, and lots of people choose that side too. they have the advantage of the kar, which i think almost anyone chooses for a couple of rounds or more.

but i dont agree with you that allies hardly win. maybe you ment to say that allies dont win the map, but they surely win rounds of this map. yesterday, for example, tok3 switched the whole team, and we were able to win.
as you said, elite players kinda choose axis here, but i can think of enough people that use autoassign, or who teamswitch with abnormal teams..
so : my vote goes to stay, and i suggest elite and normal players go allies for the next week, just to show that it is surely possible to win as allies ! get your horse, and drive with us to sunset allied assault !

-Maruska

if being different is wrong, how can one survive this world ?
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HeadShotMagnet
1/16/2006 12:41:13 PM

Registered Member #704
Joined: 12/5/2004 6:55:44 PM
Location: Poland
Posts: 1323
My darling maruska, no offence, but:

"Allies have a really hard time winning the map, they can win a few rounds, but in the end axis always seem to win the map."

We do not rise to the level of our expectations. We fall to the level of our training
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W@cko
1/16/2006 12:51:56 PM


Registered Member #263
Joined: 3/22/2004 9:36:13 PM
Location: Lund, Sweden
Posts: 2148
Well Well;
Autoassign is hardly used at all on this server..

Even though most maps is harder for allies i suggest that "admins" make sure that there is always 1 or 2 player more on the trailing team by using their "force" .

The Tok3 switching team thing the other day was kind of fun
[ Edited Mon Jan 16 2006, 12:55PM ]

"A mind troubled by doubt cannot focus on the course to victory"



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Il Duce
1/16/2006 1:40:13 PM

Registered Member #517
Joined: 7/9/2004 12:55:40 AM
Location: Delft, Holland
Posts: 1242
Whahahahhahahaaa.... statwhores, what is more beautifull then ending up 0-8 with allies.... Ofcourse all top 10-stats players are axis, but what they don't know is that all top 10 players would be allies it would end up 8-0 instead.

About the teamwork maggie: because all allies die after 20 sec. they have WAY enough time to plan some attack, an cause i seem to be allied all times I play brecourt I can know

This post is sponsored by: SPAM, There is more than one way to slice it. Link
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Maggie, cant log in?
1/16/2006 2:34:33 PM
Guest
Yeah its true that dying lets them plan, but i also mentioned that because of all the various players playing, not many listen to the plans, so they still don't work. Nothing like if we were all using TS or had tactics already worked out before the map.

Maggie (who can't log in for some reason because the computer his college has is some kind of crap, and will expect forum admin to credit his account with the extra stars he has earned thru this post )
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Anonymous
1/16/2006 2:36:27 PM
Guest
p.s. too bad the server stats dont include map stats like that: how many wins for allies, how many for axis, per map. That would be a good way of seeing which maps are unbalanced.

Maggie, living the good life, at work, but 'busy' in new exciting ways (don't tell the boss!)
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Anonymous
1/16/2006 2:38:41 PM
Guest
p.p.s. and another thing, i remember yesterday i complained about uneven teams and admin told me they cant keep moving players from one team to another. Why not? Forgot the rcon command for kick? Dont take this the wrong way, Im trying hard to work ffs!
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KudoS
1/16/2006 3:17:49 PM
Registered Member #494
Joined: 6/21/2004 5:29:49 PM
Location: Wijchen
Posts: 239
i agree with magnet brecourt is always won by axis whoich is partly because of map design .But with new garant as a allied you can win. i always auto asign i played until today 1 match as a axis on brecourt. This due to statswhor*s who choose axis. I think that is a way bigger problem then if the map should stay or go. Maybe changing sides should be removed so that you only can auto asign

With firefox the forum actually works


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Xan
1/16/2006 4:15:27 PM
Registered Member #162
Joined: 2/27/2004 7:21:32 PM
Location: Sweden - Malmö
Posts: 921
Geez maggie, it was the beginning of the map, people were about to join from spectators and there were 2 axis more then allied. When I was about to send one axis to allied, the teams were uneven the otherway. And it keept changing like that with 1 or 2 persons.

Don't make such a big deal out of it, play ffs and have fun instead of looking for problems and bad things all the time.

Xan
- admin - ex ::bagdad:: - cranky skaning
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Anonymous
1/16/2006 4:37:47 PM
Guest
Xan, don't take it so serious, i was joking above really, if we took the map off, admin wouldnt have to keep asking people to even. Besides, i just get annoyed when every time axis win a round, the teams are uneven. Sometimes it takes 4 rounds for them to finally be so! I think Brecourt has the worst record for uneven teams.

Anyway, if this was UO still, and we were talking about a custom map, Im sure it would be taken off for being unbalanced. This is only on because it's a 'classic', or at least WAS once...

And if i keep quiet about what i believe, won't we have the same situation like on da****? There you have to be careful to even open your mouth, they might editd your post, delete it, or even nuke your account if they don't like the content!

Maggie, duckin' and divin' trying to avoid the boss and LOOK like he's workin'.
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Pion Fairlane
1/16/2006 4:56:30 PM

Registered Member #241
Joined: 3/13/2004 11:28:09 AM
Location: Maa kallis isien
Posts: 318
In Brecourt, I play nowdays allies only, because I like stronger enemy.

Dude, where is my Kar?
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maruska
1/16/2006 4:57:54 PM

Registered Member #568
Joined: 8/31/2004 4:53:53 PM
Location: Delft/Netherlands
Posts: 1114
ffs, magnet, go and work !

if being different is wrong, how can one survive this world ?
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Xan
1/16/2006 5:01:39 PM
Registered Member #162
Joined: 2/27/2004 7:21:32 PM
Location: Sweden - Malmö
Posts: 921
Hmm okey, a joke you say. I don't get it .. guess I aint got any sense of humour anymore.

Xan
- admin - ex ::bagdad:: - cranky skaning
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FalcK
1/16/2006 5:21:23 PM

Registered Member #695
Joined: 12/2/2004 5:35:32 PM
Location: Kiruna/Sweden
Posts: 713
i must say im disappointed with some peopel that play on the server nowadays. Many(mostly new people but also some "oldies") people NEVER use auto assign. They choose what team there friends is on. Of course,its fun to play with yoru friends but you cant always choose who to work with in school etc. . Same thing goes with call of duty 1 and 2 ffs.

btw i voted let it stay,mainly because otherwise there would be even less maps.
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